Atlas
A custom voxel sandbox game with procedural world generation, chunk streaming, crafting, lighting, fluids, and persistent saves, built with TypeScript, Three.js, and Electron.
Hello, I'm Logan!
I'm a Computer Science student at Indiana University-Bloomington focused on AI, machine learning, and software engineering. I'm especially interested in integrating AI into applications (what is called "applied AI") and finding new ways to leverage AI to improve my and other's lives.
What motivates me most is the chance to keep learning, especially such fast-paced field like AI.
Outside of my technical work, I try to fit in time for some of my hobbies like music production, game modding, and streaming on Twitch/making YouTube videos with my friends.
I'm currently open to opportunities in AI engineering, backend systems, and software that blends technical depth with creativity.view my full background and work.
Technical skills I use across AI, data, and software projects.
Python
languages
Java
languages
TypeScript
languages
SQL
languages
R
languages
React
frameworks
Three.js
frameworks
Electron
frameworks
Vite
frameworks
PyTorch
Data / AI
Scikit-learn
Data / AI
Pandas
Data / AI
Matplotlib
Data / AI
NumPy
Data / AI
LangChain
Data / AI
LangGraph
Data / AI
ChromaDB
Data / AI
Docker
tools
Git
tools
VS Code
tools
Jupyter
tools
Vercel
tools
Selected work spanning ML, data science, AI, SWE, and just anything else I've worked on out of passion.